Lesson 2: Materials, Lighting, Audio, Landscapes, Effects, Animation, and Physics
Lesson Overview
Create a visually and physically responsive UE4 world using PBR materials, lights, audio, landscapes, foliage, particle effects, skeletal meshes, animation tools, and physics.
Topics Covered
Light types, light properties, shadows, baked lighting, and rendering checks
PBR materials, textures, material inputs, instances, and surface variation
Sound waves, sound cues, audio actors, attenuation, and audio volumes
Landscape sculpting, painting, foliage, and environment composition
Cascade particle systems, emitters, modules, and effect triggering
Skeletal meshes, animation assets, physical materials, constraints, and force actors
Practical Activity
Create a reusable PBR material and apply it across environment assets.
Light and add audio to a small environment scene.
Add a particle effect and a physics-based interaction.
Key Takeaways
Build readable scenes with materials, lighting, and audio.
Create outdoor environments using landscapes and foliage.
Integrate effects, skeletal assets, and physics into gameplay spaces.