Lesson 1: UE4 Editor, Gameplay Framework, Assets, and Level Design
Lesson Overview
Establish the Unreal Engine 4 project foundation by learning the editor, gameplay framework, scene organization, actors, transforms, assets, static meshes, collision, and level-building workflow.
Topics Covered
Installing Unreal Engine 4.27 and creating a project
Editor interface, view modes, visualizers, Content Browser, and World Outliner
Gameplay framework: GameMode, Pawn, Character, PlayerController, and Actor
Coordinates, transforms, units, snapping, folders, and level organization
Static meshes, UVs, collision hulls, mobility, and asset references
Blocking out and testing a playable level
Practical Activity
Create a UE4 project and configure a clean content-folder structure.
Build a playable level blockout using static meshes and collision.
Map the gameplay-framework classes used by the prototype.
Key Takeaways
Navigate the UE4 editor and manage project content confidently.
Use actors, transforms, meshes, and collision to construct levels.
Explain how core gameplay-framework classes work together.