Lesson 3: Media, Live Link, Timecode, nDisplay, and In-Camera VFX
Lesson Overview
Understand how Unreal Engine connects to cameras, tracking systems, media sources, render nodes, and LED volumes for synchronized virtual-production and broadcast workflows.
Topics Covered
Media Framework, media sources, playback, video textures, audio, and broadcast integration
Live Link sources, subjects, roles, transforms, animation, camera, and tracking data
Timecode, genlock, synchronization, frame rates, latency, and production diagnostics
Composure and compositing concepts for green screen and layered real-time output
nDisplay clusters, nodes, viewports, projection policies, and configuration architecture
In-camera VFX, inner and outer frustums, LED volumes, camera tracking, and color workflow
Practical Activity
Configure a media source and use it in a real-time scene.
Map a sample Live Link and synchronization workflow.
Create an nDisplay and ICVFX architecture diagram with validation checkpoints.
Key Takeaways
Integrate external media and live tracking into Unreal Engine.
Explain synchronization and latency requirements.
Understand nDisplay and LED-volume production architecture.