Lesson 1: Real-Time 3D Foundations, Assets, Environments, Materials, and Lighting
Lesson Overview
Build a production-ready Unreal project foundation with organized assets, optimized geometry, materials, lighting, audio, environments, and real-time performance considerations.
Topics Covered
Unreal Editor interface, project settings, templates, folders, naming, and source control concepts
Importing static meshes, skeletal meshes, textures, animation, and external 3D content
Transforms, pivots, collision, LODs, instancing, asset validation, and scene organization
PBR materials, material instances, textures, decals, and look-development workflow
Lighting, exposure, post processing, reflections, shadows, and real-time quality targets
Environment assembly, audio, effects, level organization, and performance budgets
Practical Activity
Create a structured real-time 3D project and import a small environment kit.
Build reusable material instances and a controlled lighting setup.
Review the scene for asset, naming, performance, and visual-quality issues.
Key Takeaways
Prepare assets and projects for real-time production.
Create consistent materials and lighting for cinematic scenes.
Balance visual quality with performance and production reliability.