Lesson 4: Optimization, Unreal Insights, Packaging, Platforms, and Final Project
Lesson Overview
Complete, profile, optimize, test, and package a UE5 project for target platforms using scalable content, build settings, quality checks, and release workflows.
Topics Covered
Performance budgets, scalability, resolution, frame time, draw calls, memory, and streaming
Unreal Insights, stat commands, GPU profiling, asset-audit tools, and bottleneck analysis
Optimizing Nanite, Lumen, materials, Niagara, animation, physics, UI, and world streaming
Cooking, staging, packaging, build configurations, maps, plugins, and dependency checks